AI Insights · Timothy · September 2024
Top 5 Slime Games on iOS in Australia: Q3 2024 Performance
Explore the performance trends of the top five slime games on iOS in Australia during Q3 2024, highlighting downloads, revenue, and active users.
During the third quarter of 2024, the top five slime games on the iOS platform in Australia demonstrated varied performance in terms of downloads, revenue, and active user engagement. According to Sensor Tower data, these apps showed diverse trends throughout the months of July to September.
My Talking Slimy: Super Cat 3D from Pixeland LLC saw its weekly revenue peak at approximately $525 in mid-July, before stabilizing around the $300-$400 range for the remainder of the quarter. Weekly downloads began strong, reaching 1.2K in early July, but tapered off to just over 300 by the end of September. Active users fluctuated slightly but remained relatively stable, ranging from 2K to 2.6K throughout the quarter.
World of Slime Simulator Games by Solid Apps INC experienced a gradual increase in weekly revenue, culminating in $78 by the end of September. Downloads followed a similar upward trend, starting at around 70 and reaching 119 by the quarter's close. Active users also showed an upward trajectory, increasing from 164 to 205 over the three months.
Dramaton LTD's Super Slime Simulator had a varied revenue performance, with peaks reaching $80 in July and consistent fluctuations throughout the quarter. Downloads remained strong, with numbers consistently above 1.1K, peaking at 1.8K at the start of the quarter. Active users initially declined from 4.5K to 3.1K but rebounded to 4.2K by the end of September.
Goo: Slime simulator, ASMR by Exomind LTD maintained a modest revenue stream, with weekly figures hovering between $16 and $41. Despite minimal download activity, active users showed a decline from 44 to 10 over the quarter.
Finally, Fluid Simulation by Pavel Dobryakov displayed a steady increase in both revenue and downloads. Revenue peaked at $84 in mid-August, while downloads reached 282 by September end. The app's active user base showed resilience, growing from 614 to 630 during the quarter.
These insights provide a detailed look at the performance of slime games in Australia on iOS during Q3 2024. For further analysis and data, visit Sensor Tower.